My main goals of developing gGame are:
- Deep understanding the power of inheritance in practice.
- To understand the power of polymorphism in practice.
- To learn managing a project with more classes (by the use of inheritance).
gGame basically is a Paranoid Game. (like http://www.gotoandplay.it/_games/playGame.php?g=10)
But, everyone can easily change it to other 2D Games.
It has been designed like a game framework. (but not exactly is)
First of all, you should read and understand it’s class diagram. gGame-Class Diagram
It has a Map Designer too.
to download first and basic version of gGame-Paranoid and it’s map designer use below links:
GGames-Paranoid-MapDesigner-R(0.1)
Sample games based on gGame that have been implemented by my students in my OOP classes
1- AirCraft Game : AirCraft
2- Zombie Game : Zombie
3- Chicken Game : Chicken , Map Designer: Chicken-MapDesigner
4- Jumping Game : Jumping
5- Road Fighter Game : Game-RoadFighter-01
6- Mario Game : GGame- Mario
7- Aircraft Game 2: havapeyma
8- Car Game : PuyanFirstGames-V(1.0)
9- Tank Game: gTANK Sample


